- Input Team and Player Information: Last names are sufficient, but if you are short on time, you can skip the names. Be sure that you have at least the players' numbers listed (in order of their uniform numbers - this will make things easier for you throughout the game).
- Starting Line-Ups: Be sure to get the starting line-ups from the coaches of each team.
- Document Playing Time: Place an "X" in the box that corresponds to the quarter that each player enters the game.
- Running Score: Follow the score of the game. When a team scores a basket, you will need to keep track of the team's score by crossing out numbers at the top of the scorebook. At the end of each quarter, enter the totals for each team in the appropriate boxes. This is always a great time to ensure that your totals match what is on the scoreboard. Doing this at the end of each quarter will reduce the possibility of mistakes.
- Track Individual Player's Points: When a player scores a basket, mark his/her points in the lines provided next to their name. Generally, these lines are divided by quarter. If a player scores a two-point basket, mark a "2" next to his/her name. Follow the same process for 3-pointers. Free throws, however, will be recorded a little differently. Free throws should be marked with small circles. For instance, if a player is shooting two free throws, make two circles, and fill them in if a free throw is made. If not, leave the circle blank.
- Track Individual Player's Fouls: When a foul is called, the official will signal to the scorekeeper the number and team of the player who committed the foul. Mark down each foul a player commits, and let the referee know when a player has fouled out.
- Monitor Team Fouls: It is up to the official scorekeeper to track not only individual fouls, but also team fouls. On the 7th team foul, the player that was fouled will get to shoot free throws. This is called being in the bonus. The scorekeeper must inform the referee when a team is in the bonus and should shoot free throws. A similar process is followed when a team reaches its 1oth foul - or the "double bonus". At this point, the fouled player will automatically shoot two free throws. Note that team fouls (not player fouls) go back to zero to start the second half.
- Record Time-Outs: Each team is permitted three (3) full time-outs, which are 60 seconds each, and two (2) partial time-outs, which are 30 seconds in length. When a team calls a time-out, mark it in the proper period, and underneath list the type of time-out (full or partial) and the time on the clock when it was taken. Once a team approaches the allotted number of time-outs, let the coaches know.